A step-by-step journey into 3D asset creation.
Photos or 3D scan of the machine or part.
Import reference images on the corresponding axes. Begin building the object with basic shapes and general positioning.
Add finer geometry and define specific elements to make the model match the real-life object more closely.
Apply bevels, adjust shapes, and use modifiers like Boolean to finalize the complex geometry.
Use Blender nodes to assign procedural materials to the object for realistic rendering.
Create stickers or labels in Illustrator and apply them to the object as textures.
Export the final model in .obj format and triangulate the mesh to ensure compatibility with other platforms or rendering engines.
Tips to ensure a smooth and efficient 3D modelling workflow
Keep multiple versions of your Blender file to track progress and recover if needed.
Model using actual dimensions to ensure compatibility with other systems or rendering engines.
Review and unwrap UVs properly to ensure clean texturing and label placement.
Key software and platforms involved in the training
Autodesk Maya
Blender
Illustrator
A showcase of 3D industrial models built using our pipeline.
Explore how 3D models can expand into broader applications and future opportunities.
Want to go further? Check out our other training modules !